Mobile collectible JRPG with blockchain, crypto and NFT integration, published on iOS and Google Play. I was Tech Lead of the game at MoonLabs Studio, with full responsibility for development, maintenance and store publishing.
Devikins is a mobile collectible JRPG with blockchain and crypto integration, including NFTs, published on the iOS App Store and Google Play. The game has a Story Mode, asynchronous PvP (against teams built by other players and controlled by AI), and real-time synchronous PvP. It was built at MoonLabs Studio with Unity and C#.
I started as a Game Developer and later took over as Tech Lead of the project, with full responsibility for the game: new features, bug fixes, and ongoing publishing and updates on the stores. Among what I built are the complete onboarding, the World Boss system, and visual revamps of screens like the Nursery and Void Adventure.
My focus was the Unity front-end: I integrated per-platform login, In-App purchases, local and remote notifications via Firebase, translation into four languages (Portuguese, English, French and Spanish), and Unity Atoms for atomic variables shared across the project. Game data (game data, images and the like) was downloaded as Addressables from an AWS S3 bucket.
Under the hood, the game had a serverless backend on AWS (Lambda functions) with MongoDB and SignalR for real-time chat and combat, integrated with the Unity client.