Capstone project built at UFF, a digital game that explores cultural narrative and design mechanics as an academic research subject, built from scratch with Unity and C#.
Cucura-purumã is the capstone project of my Computer Science degree at UFF. The project combines game development with academic research: the game is both the final product and the object of study.
Built with Unity and C#, the project required mastering not just technical development, but also mechanics design, narrative creation, and game systems architecture. The name comes from a cultural reference that runs through the game's narrative.